– Units that can’t fight (like empty HQs or none org) no longer counts in stacking penalty. ![]() – fixed an issue where CAGs would still launch and fight despite org level – fixed issue with long attack delay from support attack UNIT_ATTACK_DELAY_PERIOD controls period of scaling – Combat delay now scales with time of combat. The tech unpauses when it’s available again. Those points jumps over to the next entry on the technology list. – Queued Techs that become invalid (f.ex lost province with building required) have no longer leadership points spent on them. – Now motorized units does get the speed bonus from rubber – yeah! Best unit depends on how many subunits it has, how much STR, and how good is the leader. ![]() – Now when merging units, the best unit is picked not the first in the selection. – Underground will no longer spawn partisans on foreign territory if underground was on a border province. # Changes for Their Finest Hour 4.02 below. Dyskusja na WayofWar Temat o patchu na Paradoxplaza zoptymalizowanie czasu uruchamiania i wczytywania gry, trochę eventów i ulepszone AI. Dziś został wydany nowy patch do trzeciego dodatku Hearts of Iron 3 – Their Finest Hour.
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